It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). That was also around when I stopped playing because I got sick of doing vaguely the same build, and none of the unlocked ships really changed that for me. The Anti-Bio Beam deals crew damage to all crew occupying the tilesthe beam passes through (a room is composed of 2 to 4 tiles). In 20 hours of FTL all I really learned was teleporting and boarding parties are fucking ridiculous and you should never not have them. Ftl Multiverse Ships Tier List Community Rank Tiermaker Best Drones Ftl Off 65 Medpharmres Com. Player ships have new layouts to introduce these new weapon to the player. The one exception in amazing tier would be the pike beam, and thats because its fairly easy to get something to break through shields, and the trade-off is immense. As for the weak laser weapon and the breach bomb, its up to you. If your running a 'kill-the-crew' set then just use a teleporter and get some mantis' and/or a rock. The Anti-Bio beam is mostly just for shts and giggles and is better off sold for scrap for a good augment or repairs. Enemies will also use the new weapons against you, depending on their chosen faction. The Anti-Bio Beam should stay in your weapons slots the whole game. Burst Laser MK II is a obvious (and very effective) way of removing shields. Running it is going to severely impact the reliability of your damaging attacks. The problem here is that the Anti-Bio Beam isn't even that great at the whole crew culling thing, especially on a ship with only three weapon hardpoints. You’ll still inevitably get YASD but it starts becoming less of a luck issue and more along the lines of you fucked it up somehow by not playing cautious enough, playing too cautiously, or you forgot that walking over a cockatrice corpse while blind and not wearing gloves is a bad idea. Many weapons types introduced (Focused Beams, Light Anti-Personnel Lasers, Swarm Missiles, Mines, Scatter Lasers, Burst Ions and many more). I'm just going to vote for the destructive option in DLasers/FlakI/MBeam. Both are fairly simple things you’ll eventually figure out from play which will give you a better starting point than you had before you knew about it. The fire beam is much better than the anti-bio beam because it can take down many systems at once and prevent the enemy crew from fixing them when their health is low. For example you can somewhat reliably identify identify-scrolls in Nethack using trickery, and you can usually wrangle a blessed or at least non-cursed magic lamp for a wish relatively early in the game. Good roguelikes typically give you ways to game the system assuming you have enough knowledge.
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